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Love2Learn Computing Courses

Computing Programmes of Study: Love2Learn Grades 1 to 9


Love2Learn aims to keep up-to-date with educational trends and to include the latest resources where we feel that there is additional value, to ensure that we remain at the forefront of education.

We have revamped our Computers/Computer Science curriculum material to align with the latest KS3 Computing programmes of study used by the national curriculum in England, in order to prepare students who wish to study Computer Science at IGCSE level, as well as to provide a high-quality computing education to equip pupils to use computational thinking and creativity to understand and change the world in any field of work or study. The new subject combines Computers (Digital Literacy & ICT) and Computer Science (Programming) into ONE SUBJECT called "COMPUTING".

At Love2Learn, we believe it is essential to incorporate progressive computing programmes at every grade level, building on the subject content and skills every year. Therefore Computing falls under our DISCIPLINE STUDIES, rather than CORE STUDIES; and we encourage ALL learners from Grades 1 to 9 to get started as soon as possible.

Grades 1 to 6 Computing (Primary Computing) comprise a balance of Computers and Computer Science, while Grades 7 to  (KS3 Computing) are weighted more towards Computer Science. We recommend every student does Computing up to Grade 6. We have an alternative option for students from Grades 7 to 9 who do not wish to pursue the Computer Science route; this alternative route focusses on Computers (ICT and Digital Literacy).

The recommended Progression Pathways are shown in the
"Choosing a Love2Learn Computing Course" document.
Here you will also find where to continue if you have been using our "OLD" computing subjects (Prior to September 2017).

The Progression Pathways shown in the document are useful to determine where to start if:

  • Your child has been using the "OLD" Love2Learn subjects
  • Your child has never used a computer before, OR
  • Your child has learned a bit about computers but you are not sure where they fit into our curriculum offering.

Purpose of study

Computing has deep links with mathematics, science, and design and technology; and provides insights into both natural and artificial systems. Computing ensures that pupils become digitally literate – able to use, and express themselves and develop their ideas through information and communication technology – at a level suitable for the future workplace and as active participants in a digital world. The core of computing is computer science, in which pupils are taught the principles of information and computation, how digital systems work and how to put this knowledge to use through programming. Building on this knowledge and understanding, pupils are equipped to use information technology to create programmes, systems and a range of content.

Aims of the national curriculum in England

The national curriculum for computing aims to ensure that all pupils:

  • can understand and apply the fundamental principles and concepts of computer science; including abstraction, logic, algorithms and data representation
  • can analyse problems in computational terms and have repeated practical experience of writing computer programmes in order to solve such problems
  • can evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems
  • are responsible, competent, confident and creative users of information and communication technology.

Subject content for Key Stage 3

Pupils will be taught to:  

  • design, use and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systems  
  • understand several key algorithms that reflect computational thinking [for example, ones for sorting and searching]; use logical reasoning to compare the utility of alternative algorithms for the same problem  
  • use two or more programming languages, at least one of which is textual, to solve a variety of computational problems; make appropriate use of data structures [for example, lists, tables or arrays]; design and develop modular programs that use procedures or functions  
  • understand simple Boolean logic [for example, AND, OR and NOT] and some of its uses in circuits and programming;  understand how numbers can be represented in binary, and be able to carry out simple operations on binary numbers [for example, binary addition, and conversion between binary and decimal]  
  • understand the hardware and software components that make up computer systems, and how they communicate with one another and with other systems  
  • understand how instructions are stored and executed within a computer system; understand how data of various types (including text, sounds and pictures) can be represented and manipulated digitally, in the form of binary digits  
  • undertake creative projects that involve selecting, using, and combining multiple applications, preferably across a range of devices, to achieve challenging goals, including collecting and analysing data and meeting the needs of known users  
  • create, re-use, revise and re-purpose digital artefacts for a given audience; with attention to trustworthiness, design and usability  
  • understand a range of ways to use technology safely, respectfully, responsibly and securely, including protecting their online identity and privacy; recognise inappropriate content, contact and conduct and know how to report concerns.